Evgeniy Yavtushenko Evgeniy Yavtushenko

Fixing white balance and exposure issues in Davinci Resolve

in his post, we share tips on efficiently fixing white balance and exposure issues in Davinci Resolve. We’re using Sony A7S III camera clips filmed in S-Log3.S-Gamut3.cine

It is always best to aim to get the image as close as possible to the desired result during the filming, but sometimes it’s not possible due to time constraints or other challenges. Luckily, some of the common issues are easily fixed in post-production, and in his post, we share tips on efficiently fixing white balance and exposure issues in Davinci Resolve.

Davinci Resolve has different color tools available but the best ones for white balance corrections are Offset and HDR Global wheels. The reason for using these tools as opposed to Lift, Gamma, and Gain controls is that they affect the full tonal range and behave similarly to adjustments in the camera.

Take a look at the grayscale example, if we push the offset tool towards yellow the grayscale becomes yellow across all ranges but with Lift Gamma Gain the image is split into highlights, midtones, and shadows which requires more finesse to get the color right. 

Greyscale gradient warm offset

Greyscale gradient warm LGG

The same principle applies to exposure adjustments, the Offset tool is similar to changing the exposure in the camera by changing the aperture, ISO, or shutter speed, and lift gamma gain stretches or compresses the image based on tonal range. 

The HDR wheel behaves similarly to Offset except it doesn’t affect the deepest shadows. It can also be mapped to a camera's native color space for greater accuracy when changing exposure and white balance.

 

Greyscale gradient warm HDR Global

 

Another important part is the order of operations for corrections. When transforming the LOG image to working or delivery color space, the white balance and exposure adjustment should precede the LUT. This gives a cleaner result with fewer adjustments because the tonal range is narrow. The rule for the node structure is those white balance / general exposure adjustments should always come before the LUT or Color Space Transform, and lift, gamma, gain, masks, qualifiers, and effects are after. 

 

Node structure in Davinci Resolve

 

Here’s an example of a grayscale gradient with a blue color cast corrected toward neutral with offset adjustments. The correction before the LUT is different from the correction after the LUT. 

Neutralizing blue color cast before the LUT with Offset wheel

Neutralizing blue color cast after the LUT with Offset wheel

We can add more corrections to the after example but it’s a less efficient way of working.

Let’s take a look at real-world examples. This clip was filmed with a Sony A7S III camera in S-Log3.S-Gamut.cine. When the LUT is applied we can see that the color temperature is incorrect with a slight blue color cast. The color scopes show this as well.

Sony A7S III Slog3.S-Gamut.cine with Base 709 LUT

Waveform Parade Scope

I am pushing the Offset wheel toward yellow before the LUT which neutralizes the color cast. I can also bring down the exposure a bit because the model's face is too bright.  

 

Offset adjustment

 

And here’s the result.

Corrected image with Offset adjustment

We can also do similar corrections using the HDR global wheel.

Corrected image with HDR wheel adjustment

You can see that the offset tool affects the black level while HDR Global doesn’t affect the darkest shadows beyond a certain value. You can raise the shadows if the details get crushed.

If we copy the correction after applying the LUT it will look like this.

Corrected image with HDR wheel adjustment applied after the LUT

To fix color casts in a non-destructive way and make it look organic, we do all the fixes before the LUT. After that, we can use Lift Gamma Gain, keying, and other tools for color grading.

Let’s take a look at another example. This clip was filmed closer to the sunset and because of the auto-balance setting there’s a purple color cast.

Sony A7S III Slog3.S-Gamut.cine with Base 709 LUT

It can be corrected with a push of yellow-green in HDR Offset.

Corrected image with HDR wheel adjustment

Here’s an example of the Offset tool.

Corrected image with Offset adjustment

The HDR and Offset wheels also work great for dealing with exposure. It’s common to overexpose the sensor to have a cleaner image while protecting the highlights. When mapped to the camera’s color space, HDR allows you to change exposure in the exact stops, the same as you do in the camera. Here’s an example of a clip that was shot one stop overexposed and we see that the sky is too bright. 

Sony A7S III Slog3.S-Gamut.cine with Base 709 LUT

Lowering the exposure on the HDR global wheel gives a result similar to in-camera exposure adjustment.

Adjusted exposure with HDR wheel adjustment

With this method, you can fix issues and balance the shots quickly, and keep the node structure nice and clean. Some clips might require more work and different approaches but this is the best workflow for most situations.

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